// CherryMerry ( Mikhail Tomilenko ), Reverse Entertainment, 2021-2024

#pragma once

#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "LoadingMenu.generated.h"

/**
 * 
 */
UCLASS()
class NIFESTGAME_API ULoadingMenu : public UUserWidget
{
	GENERATED_BODY()
	
protected:

	UPROPERTY(EditAnywhere, Meta = (BindWidget))
	class UProgressBar* ProgressBar_Loading;

public:

	UFUNCTION()
	void AddProgressToLoading(float ProgressToAdd);
};
